![]() They would show wrestling from all over, and that really taught me a lot about the world. But when I was a child I really feel I learnt about the wider world through watching pro wrestling. Was it a challenge to include these as opposed to Japanese references that perhaps you’re more familiar with? Actually, there have been lots of foreign influences coming into Japan since I was a child, perhaps even more so now. Despite coming from Japan, a lot of the references we’ve seen in No More Heroes are of Western culture and media. I write all the text, and as a special thank you to everyone who takes the time to play the game, I want to put something special in there that will make them happy. How important do you feel these elements are to the game? One part of the process is that whilst we’re creating the game staff members will often suggest new ideas and references, and if it’s good enough we’ll put it in. ![]() The game is incredibly self-aware, partly because it’s a game within a game, but No More Heroes has a habit of breaking the fourth wall and making references to other popular media. on We’ve noticed you’ve done everything to take advantage of the Nintendo Switch’s hardware, is there anything else that we haven’t yet seen that uses the Switch’s unique capabilities? We’re actually still thinking about what else we could put in the game, and we’re hoping to base it off a lot of user feedback from these events, so we’re listening to what people want, what they don’t want, and we’re hoping to use that to make the game even better. Now it’s grown to fifteen people, so it’s given us the freedom to make a completely new kind of game. Another reason behind this is that we started development with an indie-sized team, only four people. So up until now Travis has fought assassins, and this time he’s going inside the game world and fighting in there. It’s a new title which signifies we’re going for a new kind of challenge. ![]() The game obviously takes place inside a virtual world, what made you go for that angle rather than another game in the No More Heroes real world? First thing is that this isn’t a numbered sequel to No More Heroes, it’s Travis Strikes Again. But then when I saw the Switch hardware, instincts sort of hit me, like, “this is where I need to bring Travis back”. When the Wii U came out a lot of fans were clamouring for another instalment on the Wii U, but the timing wasn’t right. Nintendo Life: Why did you choose Nintendo Switch as your platform? Travis has a history of being on Nintendo systems, so did that affect your decision to focus so entirely on Switch? Suda51: With the No More Heroes series, it just feels like it should always be on a Nintendo platform, it’s just the way it is. ![]() Travis is returning to his roots in on the Nintendo Switch, and we were lucky enough to sit down with Suda at EGX Rezzed last week to chat about the title. This franchise - along with its mouthy hero Travis Touchdown - has perhaps become Suda's most renowned work, and has a long and proud connection with Nintendo the first game made its debut on the Wii, as did the. Interview: Suda51 On Travis Strikes Again, Nintendo Switch And The Future Of No More Heroes Nintendo Life "We want Travis to go on for many more years" by Share: Image: Nintendo Life Goichi "Suda51" Suda is arguably one of Japan's most famous game developers, and has been behind some of the most unique and compelling Japanese games of the past few decades, including, The Silver Case and - of course. ![]()
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